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I-NemesiS01
03-31-2004, 10:29 PM
Solid Snake breaks cover as Konami of Europe outlines revolutionary new game's 'Camouflage Index' and close combat systems

In a rare glimpse of one of the most eagerly-awaited games of all time, Konami of Europe and Metal Gear Solid 3: Snake Eater Producer and Director, Hideo Kojima, have outlined three of the PlayStation 2 game's innovative new gameplay systems.

With Metal Gear Solid 3: Snake Eater set to wow fans at this year's E3 Expo in Los Angeles in May, Kojima-san has offered a valuable in-sight into the game's development, and has explained a several new elements within the third Metal Gear Solid's jungle environment. With Metal Gear Solid 3: Snake Eater removing series hero Solid Snake from the military and scientific bases of past missions, the game's new jungle setting throws open a wealth of new gameplay opportunities. As such, Kojima-san has taken time from his busy development schedule to outline the game's new 'Camouflage Index' disguise system, the all-new 'CQC' close quarter combat mechanism, and has also confirmed that Metal Gear Solid 3: Snake Eater will also boast a revolutionary motion-capture system to ensure the series' famed animation is as impressive as ever.

The 'Camouflage Index' is represented by a numerical percentage to the top-right of the play area. The index is dependent on three factors and determines how visible Snake is to his pursuers. Posture, costume and face paint all have a direct effect on how well Snake blends into his surroundings, with a 100% rating allowing him to stand perfectly still as guards pass within inches of his prone form. Thus, by standing perfectly still, crouching in long grasses, or by lying flat, Snake can improve his 'Camouflage Index.' Coupled with one of the game's additional camouflage outfits, however, and Snake can further blend into the background, with the addition of face paint rendering him virtually invisible within certain scenarios.

The use of the 'Camouflage Index' perfectly illustrates the more survival-orientated elements of Metal Gear Solid 3: Snake Eater. As they control Snake, the player must rely on their wits to evade capture, by switching between fatigue designs ideally suited to blending in with tree bark, fallen leaves, long grass or even the shadowy and darker areas of the jungle. It also ties in beautifully with the team's innovative new 'CQC' combat system, which again marks a new departure for the Metal Gear series.

Developed in association with the series' military advisor, Motosadi Mori, the 'CQC' close quarters combat system sees Snake using hand-to-hand combat to take out his pursuers. Used in conjunction with Snake's camouflage skills, players now have the option to physically take out the many guards patrolling the game, as opposed to risking discovery using a gun. A full section of offensive moves will be at Snake's disposal in the final game, but dependent on his environment.

The system can be used to fight multiple adversaries, and allows for hand-to-hand combat or the use of knives or handguns where applicable. The system automatically comes into effect when the player has the gun or knife selected as the default weapon, while Snake's posture also has an effect on his ability to throw or attack guards. In order to ensure these moves are effected seamlessly and smoothly, Kojima-san and his respected Tokyo-based development team have employed ground-breaking motion-capture systems to ensure the moves and additional animations are faithful to proper military techniques.

One key innovation was the use of a trampoline during the motion-capture sessions, which are used in movies to depict the effects of explosions on unsuspecting victims, yet have never been used in a video game until now. A special device used to control air pressure was used in the filming of Metal Gear Solid 3: Snake's Eater's animation filming, with the carefully controlled stunts used to blow a stuntman several metres in the air!

These latest announcements are certain to whet the appetite for what is already seen as one of the most anticipated video games ever, and the results of Kojima-san and his team's hard work will be shown to expectant audiences at this year's E3 Expo in Los Angeles in May when Metal Gear Solid 3: Snake Eater comes out of hiding once more to wow its legion of fans.

thegloaming
03-31-2004, 11:44 PM
Hell, time to buy another PS2.. some really good stuff coming this way..

I think this is going to be incredible.. they are sure putting some gigantic effort into this game.. the 'camouflage index' and this combat system surely have some great concepts tied to them.. all we gotta wait for now is some detail about the storyline and such..

Scarface
04-01-2004, 12:44 AM
muah go solid snake (without doubt the stoopidest character name ever)

Love metal gear I remember playing the original on the orginal nintendo system.

I love turning into a box ,posibly the strangest defensive move ever devised for a game.

'Whats this?.....just a box..'

Chappers
04-01-2004, 02:12 AM
classic, cannot wait till this game is out, need to have it now :upto:

widow_maker
04-01-2004, 07:42 PM
I thought you were playing as big boss? err... whatever Im gonna get it to ensure the complete set :D

Chappers
04-01-2004, 08:45 PM
lol do we know a release date yet?

Sephiroth MK1
04-02-2004, 01:36 AM
LOL the camoflage system sounds great doesn't it? Except that it has already been done to a fairly lesser extent in the Tenchu games. I always said the Tenchu games were better when it came to the stealth aspect, seeing that MGS has decided to steal and adapt on of Tenchu's most fundimental aspects sort of confirms that now.

Still I bet it will be a top class game, only less boring codec talking please.

Electro
04-06-2004, 03:51 PM
Lovely news :D

Apocalypse
04-06-2004, 04:25 PM
metal gear is gonna be a wicked game :thumb:
I don't think anyone can wait lol

Electro
04-06-2004, 07:01 PM
Yeh i tihnk with the new gc one with 1 and 2 both onit they should also include 3 on that one

Solid_Snake999
04-12-2004, 06:05 AM
yea, i am really looking forward to it... and darknight, as far as i know, it is being released in the canada and the states november 2004... i am not sure how reliable my source is, and im not sure about in the uk... where i think a lot of u guys are from.. anyways, without a doubt, the hand to hand combat will be better than the punch puch kick combo..... to be honest i am a little bit worried about how the graphics will look in the jungle and whether or not we will be able to go ANYWHERE.....but anyways, im talking to much

sandok
04-13-2004, 04:30 PM
seems very linear to me... a pity! And yeah the fighting is supposed to be better and ur sources are correct solid, it's supposed to come out this year!