View Full Version : Sector defenses bugged?
Helimar
01-18-2002, 09:49 AM
I have recently had an unusual situation that seems like a bug. I and my alliance own a sector, had set the sector rules to only allow sector defenses by owner and allies, and had a moderate sector defense in place. A person who shall remain nameless, but who is not in our alliance, entered the sector, wiped clean our sector defense, and proceeded to install his own!? The planets are still mine, the sector is still owned by our alliance, and still set to only allow owner and allies to install sector defenses, and yet this 'intruder' is able to set them up?
Now I've visited the sector, being forced to eliminate a large number of mines in doing so, and wish to set up my own defense, but I'm not allowed to because the 'intruder' still has some intact defenses?! I still own the sector! Why am I not allowed to defend my sector? I was simply going to allow this intruder to help me defend the sector for now, and add my own defenses against his return visit, but it seems I'm not allowed? This seems REALLY squirrelly. What are the sector rules for anyway? No attack, and yet attacking planets is still allowed (ok, that one I can see, since you can't break someone's hold on a sector without taking planets). But why in the sam hill should an intruder be allowed to set up defenses, even with the 'rule' turned on? If we turn it off will it allow us to set up our defenses while his still exist? Silly.
Helimar
All's I can think of is to just destroy the remaining Sector Defences, and then put in your own.
Or see if you can change the rule on "Sector Defences" to "None".
JWsGracie
01-18-2002, 01:13 PM
Similar thing happened to me yesterday. My defenses got wiped even though I had the rule set to me and alliance members, but I had to destroy an unamed persons fighters to place new defenses. What is going on here?:confused:
:confused:
Why not e-mail Trade and ask?
Trade
01-18-2002, 02:16 PM
:upto: That may be me that entered those sectors looking for Horus.:D :jestera:
Tis a Bug ! Your right !:(
Well, to place your own you need to attack the remaining defences there including the mines. Once you have wiped those out, you are able to place your own.:cool:
Helimar
01-18-2002, 04:56 PM
Unfortunately I'm not exactly sure how a fight with 2.4 million fighters would work out, since it's obvious that this person does not have the Computer tech to field that many all at once... Or do Sector Defense fighters not follow that rule?
It certainly seems like I'm not ready to clear them out. Since it is actually a bonafide bug, I would ask the responsible party to stop taking advantage of it and remove them... you know who you are :|
Helimar
Pearman
01-18-2002, 09:49 PM
Hmm. . .yeah it was me that put the defenses in Helimar's place, you don't need to leave me anonymous, I dont care ;)
I didn't realize that bug was in place, I'm sorry for abusing it, and so I won't go adding more fighters there. The only way to put sector defenses there is to kill my sector defenses.
And I wouldn't be so sure about the number of fighters I can carry . . . :upto:
Trade
01-19-2002, 01:05 AM
I do not know the original idea behind the Sector ownership. It can be looked at two ways.
One the system could not allow someone to place their fighters and mines there if the owner has selected that option.
The other side of it is that you may state that is a rule and doing so is an act of war in which you need to go after the party that has gone against your rules.
Other ideas ?
I say, if you've comitted the resourdes which allow you to own a Sector, you should then be able to BUY it for a few million Creds.
So it's YOURS, and can NOT be taken away! thumb
Koolkrazy
01-19-2002, 10:28 AM
Really can we buy a sector :confused:
Loop tell me how to do tthat and how much will it cost
a couple of 60,000 Million credits wont be that big for me :evil:
Pearman
01-19-2002, 10:33 PM
Trade, it's a bug and I think it should be fixed. If you have that option selected it should not be possible for others to put defenses there.
The way to put defenses there would be to take out their planets so that they don't own the sector anymore. It would require much more work to take over the sector that way.
Trade
01-20-2002, 06:16 PM
Hmmm ... bug ? ...... maybe !
Here is what I am thinking. I think it would be best to not allow others to place sector defense in a given sector if the sector owner has that selected. Then what about team members, can they?
I also think that you should have a planet in the sector before you can place sector defenses. Then what about tolls ? What roll do they really play ? I can see if there where few trading ports and you charged a toll for a sector in which you owned, but with so many, not sure why anyone would pay a toll if they are not attacking .
Further, I think you should only be able to place an amount of fighters and mines based on your current tech level multiplied by the number of planets you have in th sector. So , in a since the planet is controlling the defenses of the sector. Another idea would be that they require credits or energy from the planet to support them.
What do you think ?
Helimar
01-21-2002, 07:41 AM
I support the realism of that idea (limit on defense based on tech level). You could make it so sector ownership counts the same as a base on a planet, i.e. +1 tech level for the purposes of the limits. I think allies should be able to put defenses in a Corporate-controlled sector, too, but with limits on the TOTAL based on the person adding mines/fighters. This means the low tech guys have to put em in first, and the high tech guy last, since he can exceed their maximum.
The problem I see right now is that sector defenses are mostly useless against a prepared opponent. Fighters are merely defenders of the minefield, since anyone bothering to enter will just sneak past em, it seems to work every time. Minefields are simply stupidity detectors, since only an idiot would not be carrying a pile of mine deflectors by this time. Mine deflectors should have only a percentage chance of working, or be limited by tech levels somehow.
Helimar
Originally posted by Koolkrazy
Really can we buy a sector :confused:
Loop tell me how to do tthat and how much will it cost
a couple of 60,000 Million credits wont be that big for me :evil:
Well... Saying that, I'll explain.
If you have three or more Bases in a Sector, the 'Ownership' of that Sector is transferred to you. You're a Landlord, in essence.
BUT, if someone destroys a base out of three, you no longer 'own' the Sector.
What I'm saying is, if you had say, 5 bases, then you should be able to BUY the sector, so it could NOT become anyone elses!
It would have to cost, say, 1bn, but then No-ONE else would be able to steal your sector, which you've comitted so many resources towards!
It would give players a space to truly establish themselves, and would make the game mor eappealing to players who would rather not die every day or so.
Trade
01-25-2002, 02:58 AM
A big part of the game is conflict. No one really owns anything, they just control it while they are there. It may take a team to take it over, but also a team could defend it.
I would not want to take the threat of loosing the sector out of the game.
I knew you'd say that- Shame I didn't have a responce to it. :(
But what about if they could only own ONE Sector? And pay a LOT for it?
Or make better bases? Or SOMETHING, to better fortify the Sectors?
Sector Defences are at best, a deterrent.
Trade
01-25-2002, 03:25 AM
I agree there needs to be something. Just not sure what.
Originally posted by Loop
Well... Saying that, I'll explain.
If you have three or more Bases in a Sector, the 'Ownership' of that Sector is transferred to you. You're a Landlord, in essence.
BUT, if someone destroys a base out of three, you no longer 'own' the Sector.
What I'm saying is, if you had say, 5 bases, then you should be able to BUY the sector, so it could NOT become anyone elses!
It would have to cost, say, 1bn, but then No-ONE else would be able to steal your sector, which you've comitted so many resources towards!
It would give players a space to truly establish themselves, and would make the game mor eappealing to players who would rather not die every day or so.
Well, it seems like a good idea. But you have to think about the long-time results. Yes, if everyone started to get 5 bases and buying sectors... What would be left for the new players? They would never have the chance of getting a planet or sector, unless an established player accidentally clicked on the self-destruct button. :D Well, what do you think?
Well, there's about 3000 sectors, and only about 15 players who could afford what I proposition. Those same players already have anough sector defences in their sectors to stop anyone going in there.
So you'll still have around 2985 sectors where Newbies can roam free.
As free as the wind blows.
As free as the grass grows...
Judasman699
02-02-2002, 11:10 PM
I think it would definitely be more fun if you could leterally at any time loose your sector. If you had more money saved up for just such an instance which I would assume you all do then it shouldn't be too big of a deal. I like it
Pearman
02-03-2002, 03:14 AM
Hmm, it's hard to describe what I'm trying to say here, but bare with me.
Use this hypothetical situation. Your computers/torp launchers allow you to carry exactly 1 million torps and 1 million fighters at a time. When you put up a sector defense, it creates a box for each, with 1 million of each in each box. However, when adding more fighters, instead of adding to the first box, it creates a new box. This way, even if you had 10 million sector defense fighters in the sector, a strong person could come in and destroy the boxes of 1 million one at a time. However, if they failed to cloak around them, which happens only rarely, all 10 million would attack them.
How does this sound?
Judasman699
02-03-2002, 04:59 AM
I think that is a fabulous idea that way people could not easily make a sector impossible to infiltrate and it would add spice to the game too
Hats off to Pearman nice idea:):king:
Trade
02-03-2002, 05:38 AM
Hmmm there would need to be a limit on the boxes ...
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